package space;

public class Bullet extends Actor {
	protected static final int BULLET_SPEED=10;

	public Bullet(Stage stage) {
		super(stage);
		setSpriteNames( new String[] {"misil.gif"});
	}

	public void act() {
		super.act();
		y-=BULLET_SPEED;
		if (y < 0)
			remove();
	}

}
